RE/Lab in 2021

I finally got the web server back up, and over the next few weeks I’ll be getting some form to it and repopulating the content. Then this blog will disappear into the background again.

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Making noise and learning about sound.

This is a great short video of Kurt Thumlert’s grad students visiting the lab playing with various sound tools last week.

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C/AMIGObot: Creating virtual soundscapes with robotic senses

C/AMIGObot: Creating virtual soundscapes with robotic senses first appeared in Ryerson’s INNOVATION NEWSLETTER

Jason with robot

Jason Nolan has been immersed in virtual reality (VR) in its various permutations for decades, long before its most recent incarnations of high-definition headsets and experiences.

“VR and augmented reality (AR) are most often associated with immersive visual environments, but AR/VR environments run the gamut from text-based simulations that have been around since the early 1980s to vibro-tactile hardware and the present trend in the form of VR glasses,” said Nolan, a professor with Ryerson’s School of Early Childhood Studies. “My present AR/VR project focuses on an interactive environment-sensing robot that we are calling ‘C/AMIGObot: A Creative Autonomous Mobile Interactive Generative-music Object roBot,’ which generates sound based on data from over 20 sensors.” These sensors can detect environmental information such as proximity to objects and people, ambient noise, environmental factors, and light intensity.

Nolan’s cross-disciplinary team is finishing the second prototype of the C/AMIGObot and hopes to begin field testing in the new year to assess how this method of “sonifying” spaces might influence our perception and understanding of the physical spaces around us. He is the director of the Responsive Ecologies Lab and the Experiential Design and Gaming Environments Lab, where the project is housed.

C/AMIGObot’s virtuality is perceived through auditory stimulation of space and participants, rather than through sight. C/AMIGObot takes the data that its sensors collect and uses it to generate ambient sound that in turn represents spaces virtually. “All of this information is processed into data that can then be assigned to various elements of music synthesis such as various generators and oscillators, and circuits,” says Nolan. “This would enable the general public or musicians to create music with the data generated by physical spaces, micro-environmental conditions, and how the individuals move in and about the space.”

Potential uses for the C/AMIGObot run the gamut from helping children to understand their learning environments, to modifying the perception of institutional spaces, to giving musicians tools to rethink how musical compositions represent and interact in mixed-reality (AR/VR) spaces.

Nolan is autistic, and this project is centred on Nolan’s curiosity about how young children explore and physically engage with sensory information as the foundation for their learning. The project is heavily influenced by the British musician and producer Brian Eno, and his ideas and work in generative and ambient music. Nolan believes that moving beyond an “ocular-centric perspective” offers new research, design and learning opportunities.

“Though I primarily see C/AMIGObot as a learning tool to encourage people to re-think how we perceive spaces, I look forward to supporting new ways of interacting with and through the spaces in which we live,” said Nolan.

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VR study: Participants needed

Participants Needed — Pays $10.00 gift card for Volunteering

The Responsive Ecologies Laboratory (RE/Lab) at Ryerson University is looking for volunteers to participate in a study about virtual reality games. In the study you will play up to two demos of a virtual reality game, followed by questionnaires and an interview. The study takes about 60 minutes, including demonstrations and breaks. To be eligible, you have to be an adult (i.e. at least 18 years old).

The study pays a $10.00 gift card for your time.

Please contact us at jnolan@ryerson.ca with “virtual reality games” in the subject as soon as possible, if you are interested.

Jason Nolan
Associate Professor
School of Early Childhood Studies
Ryerson University, Toronto, Ontario, Canada

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Phantom Compass Collaboration with RE/Lab

FOR IMMEDIATE RELEASE

phantomcompass logo

Award-winning video game company partners with Ryerson University to develop advanced Virtual Reality experiences

Innovative game developers partner with Ryerson University’s RE/Lab to explore the application of VR in special needs education, health care, and more.

TORONTO, September 26, 2016 — Phantom Compass, the award-winning game developer behind fantasy pinball mashup Rollers of the Realm (available on Steam and PlayStation Network) and upcoming ‘80s car combat tribute Auto-Age: Standoff, today announced breakthroughs in understanding of VR game design through research collaboration with Ryerson University’s Responsive Ecologies Lab (RE/Lab).

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